Designers / Publisher / Year: Roger Porter / Tabletop Cowboy / 2025
Player Count / Playtime: 2 Players / 15 mins
Genre / Type / Mechanics: Dice Rolling, Miniatures, Medieval, Fantasy, Jousting, Humorous
Drunk Jousting is one of those games that proves you don’t need a box full of components to have a good time. Created by Roger Porter of Tabletop Cowboy, I backed it on Kickstarter and have had a lot of fun with it. You don’t need a print copy of the rules, you can get a pdf on drivethruRPG. You can easily print the materials for the jousting arena yourself or even improvise with things you already have at home. I printed out the jousting arena and used some of my Lord of the Rings miniatures as the knights, which made the experience even better.

The game feels like a cross between a tabletop RPG and a lighthearted two-player party game. Players take turns making increasingly ridiculous attempts to unseat one another, with plenty of unexpected and laugh-out-loud moments along the way. The rules are simple, so you can jump into the action quickly, but the storytelling and ridiculous situations are what make each match memorable.

This isn’t the kind of game you’re going to spend hours analyzing or optimizing. It’s meant to be silly, social, and just plain fun. If you have the right person across the table, it’s hard not to laugh as the chaos unfolds.

I’ve also had the chance to chat with Roger, and he’s really nice. If Drunk Jousting sounds like your kind of humor, I’d definitely encourage you to check out his work and support his other projects, like Drunk Cowboy, through Tabletop Cowboy.
Verdict: Drunk Jousting is a charming little game that embraces pure, ridiculous fun. It won’t replace your favorite strategy game, but if you’re looking for a hilarious two-player experience that encourages creativity and laughter, it’s absolutely worth a look.
Reviewed on 07/07/2026
Score Breakdown
| Category | Description | Score (1–10) |
|---|---|---|
| 1. Aesthetics & Components | Visual design, artwork, tactile quality, and overall presentation. | 8 |
| 2. Rules Clarity & Accessibility | Ease of learning, clarity of rulebook, setup time, and iconography. | 9 |
| 3. Strategic Depth | Amount of meaningful decision-making and long-term planning. | 5 |
| 4. Luck vs. Skill Balance | How fairly chance and skill coexist. | 5 |
| 5. Player Interaction | Engagement and social dynamics between players. | 8 |
| 6. Pacing & Downtime | Flow, engagement, and smoothness of play. | 8 |
| 7. Replayability | Longevity, variability, and continued appeal. | 6 |
| 8. Theme Integration | How well the mechanics and story fit the theme. | 8 |
| 9. Enjoyment & Emotional Impact | Pure fun factor—excitement, tension, satisfaction. | 8 |
| 10. Innovation & Uniqueness | Creativity, originality, and distinctiveness from other games. | 8 |
| Overall Mean Score | 7.3 / 10 | |

